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Exploration tutorial
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Brad Stone
Fri Dec 21 2007, 01:55PM
Registered Member #15
Joined: Tue Dec 18 2007, 03:44PM
Posts: 22
Exploration and probing part 1

Kali also introduces proper exploration, in the form of various hidden encounters. These can be any number of things - there are over 250 being introduced in Kali 1, which get more interesting and much harder as you move from Empire to Lowsec to 0.0. I've been playing around in a COSMOS constellation in 0.0 and I've found gas clouds (for booster manufacturing), straight-up complexes, archaeological sites full of rig parts and T2 rig BPCs, hidden databanks loaded with invention material, rogue drone outposts, hidden roid fields full of ark and bistot... There's plenty of riches to be found, but you need to use scan probes to do it

Basic mechanics

Exploration probes use exactly the same mechanics as ship scanning probes - same skills, same equations etc. You need to use a Scan Probe Launcher rather than a Recon Probe Launcher, simply because (as Hoshi says) you can't fit an exploration probe in a Recon Launcher because the probes are too big. Other than that, the basics all work the same way.

Exploration sites themselves seem to spawn within 1 and 4 AU of planets in system. There may be multiple sites in one system, or there may be none at all.

Finding an exploration site

Tools

Exploration sites cannot be found using the system scanner - you have to probe them down using the exploration probes. These come in four flavours and four ranges:

[Type] Quest Probe - 4 au range, 250 points primary sensor strength, 50 points other sensor strength, 2.088 au max scan deviation, 4000 sec flight time.
[Type] Pursuit Probe - 2 au range, 500 points primary sensor strength, 100 points other sensor strength, 6,250,000 km max scan deviation, 2000 sec flight time.
[Type] Comb Probe - 1 au range, 1000 points primary sensor strength, 200 points other sensor strength, 125,000 km max scan deviation, 1000 sec flight time.
[Type] Sift Probe - 0.5au range, 2000 points primary sensor strength, 400 points other sensor strength, 2,500km max scan deviation, 500 sec flight time.

The four types available are Gravimetric, Magnetometric, RADAR and LADAR. A Gravimetric Quest Probe will have 250 points of gravimetric sensor strength and 50 points each of Magnetometric, RADAR and LADAR.

There is also one final, very important probe:

Multispectral Frequency Probe - 999 au range, 1,000,000 points sensor strength (all types), 600 sec flight time

This probe has no deviation, as it doesn't return location-based results. Instead, it will simply tell you if there are any cosmic signatures within its range, and if so what sensor type they are.


[ Edited Fri Dec 21 2007, 01:56PM ]
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Brad Stone
Fri Dec 21 2007, 01:55PM
Registered Member #15
Joined: Tue Dec 18 2007, 03:44PM
Posts: 22
Part two:
Technique

Firstly, you need to confirm there's anything worth looking for. Drop a Multispec probe anywhere in the system and do a scan. If it returns no results, the system's empty, so move on. If it returns one or more results, decide which sensor type you're going to look for, destroy the Multispec probe (right-click in the scanner interface and "destroy", otherwise you can't deploy more probes) and start probing. "Unknown" results work equally well with all probe types.

It is believed that the different sensor types correspond to different types of site, but there isn't enough data to confirm which are which yet.

In order to run down the site, you need to get it in range of a probe. The easiest way to do this is to drop Quest probes of the correct sensor type so they cover every planet in the system. This is easy with outer planets, but with the inner ones you need to think about exactly where you're going to drop for maximum coverage. This may require some bookmarks, and sometimes you just have to compromise and hope you don't get unlucky and have the site in a blindspot. The system map is highly recommended at this stage.

Once your probes are down, select them all (ctrl-click) and start analyzing. Each site seems to have a set value for the "sig radius/sensor strength" ratio, generally between 0.1 and 0.2. If you do some calculations for ships you'll see that this is a pretty low number, equivalent to an interceptor with 200 or so sensor strength. With quests you'll be looking for a signal strength between 0.1 and 0.4 on the right probe type. This means it can take ten or fifteen tries to get a result, but the probes last for an hour and a bit so you can afford to sit around and keep trying until you get something.

Once you get your initial contact life gets a lot easier. It'll show up on the system map, so figure out where it is and try to see how close you can get. The rest is fairly obvious - drop the shortest-range probe you can that'll still scan it, and keep analysing until you get a good result, warp to that, analyse again if necessary... you get the picture. You'll often be able to go from a Quest straight to a Sift, and when you can't a comb will usually work - pursuit probes are generally not that useful.

You really need a result with under 100km or so deviation before you can be confident you've found anything. Many sites won't spawn unless you warp into the grid they're in, and as you can't use the directional scanner to find them, if you land in a different grid 400km away you need to reprobe.

Once you have your 0m result, be very careful with it. Some sites drop you at an empty deadspace gate, some drop you at a gate with passive hostiles near it, and some drop you straight into the line of fire. If you go in with a covops, go cloaked, bookmark quickly and run away again - I've lost I think two covops on SiSi to enemy fire in this way. Also, if you do decide to park your ship and go in with a pod, make sure not to leave your ship too close - once the deadspace pocket spawns, the usual deadspace rules apply and if your ship is too close you won't be able to warp to it until the site expires

Once you've got the bookmark you're basically done with the exploration aspect. Gas clouds aside, the stuff I've found in 0.0 is not suitable for covops ships. Some of the plexes are supposed to be 10/10 equivalent difficulty.
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Brad Stone
Fri Dec 21 2007, 01:56PM
Registered Member #15
Joined: Tue Dec 18 2007, 03:44PM
Posts: 22
part 3
Gravimetric -> Hidden Asteroid Belts

Magnetrometric -> Profession Sites, mostly mixed ones Like ArcSal = Archeology & Salvaging for example.

LADAR -> Complexes

RADAR -> Profession Sites, mostly only of one single Profession Type

Unknown: We are a bit curious about them, so far 40% of them seem be be the type with which you pinpointed them down (for example, scanning with Gravimetric for an unknow will bring you to a belt) but don't quote me on that one, cause in the other 60% it's indeed "unknown" and totally random. So could be luck with finding the ones related to the Probetype.


Another interesting thing is, that the Multi-Speccs don't report how MANY sigs of each types are found in the active System.
For example, my Multi-Specc reported Magnetrometric this morning, but after getting no results for around 40minutes with the quests, suddenly there where TWO positive ones, around 9AU apart from eachother, checked again with Multi-Specc -> only 1 entry Magnetrometric!
Both where ArcSalv (those type seems quite common in 0.1->0.4)
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calvin
Mon Dec 29 2008, 08:46AM
Guest
Thank you !!!! So mucha patience all the way ....helps us newbies!
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[NIX]Zumatra
Tue Dec 30 2008, 08:57AM
Guest
i have played around with expl in our new space, and so far i think its a complete waste of time tbh ...

oh well i can still use the skill to scan down baddies
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Wartaro
Tue Dec 30 2008, 11:47AM

Registered Member #97
Joined: Sat Jun 14 2008, 06:54PM
Posts: 202
This is a very old thread, but the exploration for COMBAT sites in our space is worth less isk per hour than belt rats, however the profession sites, the T2 salvage and Augmented Drone parts and blueprints are not what I would call a complete waste of time. Add the professional exploration skills to your scanning and alot of options open up, if you like it at all.


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Booster Terrick
Wed Dec 31 2008, 01:01AM

Registered Member #10
Joined: Tue Dec 18 2007, 12:30AM
Posts: 20
Blah, blah, Blah..."this is a very old thread..."

* Jabs War in the eye with a T2 Pointy Stick *

There's OLDER threads on here, believe me...LOL. Thing is, there's some very good information on here left by some of us "old farts" from awhile back (grin)...* Goes back to lurking *

[ Edited Wed Dec 31 2008, 01:04AM ]
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Fred UK
Wed Dec 31 2008, 02:27AM

Registered Member #27
Joined: Fri Dec 21 2007, 04:53PM
Posts: 90
pop on ts some time Boo
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Wartaro
Wed Dec 31 2008, 07:04AM

Registered Member #97
Joined: Sat Jun 14 2008, 06:54PM
Posts: 202
Haha. I didnt mean old as in not good, I mean it was wierd to see a new response to a thread that was started a year ago. In fact, not 45 minutes after I wrote that reply, my reply was confirmed with a couple of nice items from a Radar site =).

*waits for booster to get some DT's,break down and come back to SPACE!*

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